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Video Game Glitching is not a Cheat
Posted 8/1/2008 @ 2:48:00 am by igovideogameglitches.com
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Most individuals have a preconception that many cheats are glitches within the written language utilized to produce the necessary responses to the stimuli provoked by the player. However, the difference between a glitch and a cheat is easy to distinguish.
A glitch, by all accounts is defined as an anomaly within the written language of the program, or a mistake, on behalf of the programmer. Usually, the glitch is within an area that the player was not supposed to access. From the dawn of full 3D video game interaction, there have been many games in which individuals will find areas that they can pass into a wall or between two surfaces and find themselves paralyzed. Being unable to move the character due to the response provided by the game to the player’s actions would be considered a glitch, particularly because the player should not become immobilized within the game in a wall or between two surfaces unless it is part of the cinematic storyline in which the player is either going to cease to exist or escape peril.
A cheat is completely the opposite. If the player was to completely pass through a surface and enter into another room or structure in which contains something that could help during game play then this would have been considered a hidden cheat within the game. As far back as Super Mario Bros. for Nintendo, you are able to identify with a cheat since there were times in which you could find a hidden passage leading to warp portals to other levels, which normally would allow you to advance further quickly bypassing all adversity you would face going level to level.
Next time you play a video game, perhaps you may attempt searching and utilizing every aspect of the game in order to find all the cheats and glitches. In doing so, you may find that the game experience is more enjoyable since you will have fully achieved all things possible within the game that the programmers both intended and did not intend.